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Daniel Felipe Hower Manrique

My Portfolio
Welcome to my portfolio, a curated showcase of my journey as a Technical Sound Designer. In this collection, you'll discover a fusion of my technical prowess and creative passion, reflecting my dedication to crafting immersive auditory experiences. From the meticulous intricacies of sound engineering in diverse environments to the dynamic realm of game audio and multimedia, each project embodies my commitment to excellence.


MoonLaugh
Videogame Global Game Jam entry, inspired by Cuphead with a moon circus theme and a thrilling boss battle, I led the sound design, implementing all game sounds and aiding in the music composition. My work encompassed sound programming, mixing, mastering, record voices and sampling, enhancing the game's immersive experience
Elemental Conquest - Neutral Triangle Studios
BossRush videogame. In "Elemental Conquest," I enhanced our game with a robust audio system, implementing all sounds and contributing to music composition. My work focused on sound programming, mixing, mastering, and sampling, significantly enriching the game's elemental ambiance. the totally of the sounds are made by myself.




Scale Symphony tails
"Scale Symphony Tails" is my rhythm game creation where I led game programming and crafted the sound design and audio. Dive into a world where every beat is a step in an enchanting journey.
聞 く 鋭 – Kiku Surudo
Audio-based video game exploring theories of listening and psychoacoustic effects. This project was my entire thesis, entirely created by me, and can be run on both Windows and Mac. It was entirely produced in Unity and FMOD. The cinematics were created using the Stable Diffusion artificial intelligence tool.




Soulmancer
Videogame For "Soulmancer," I spearheaded the audio, crafting immersive sounds and music, and developed an audio system on blueprints to intensify the game's atmosphere.
General Academical Reel




Short Film: Suenan los Sueños
Discover "Suenan los Sueños," our experimental short with cutting-edge sound production. I contributed across production and post-production, focusing on sound design, audio editing, Foley recording, mastering, and immersive 5.1 and stereo audio mixing. Adhering to cinema loudness standards, the project offers a deep auditory experience, with a stereo downmix capturing each moment's essence.
Short film: Abuela
Experience "Abuela," an experimental documentary short film enriched with advanced sound production. My involvement spanned from production to post-production, incorporating sound design, audio editing, Foley recording, mastering, and immersive 5.1 and stereo mixing. Tailored to cinema loudness standards, "Abuela" delivers a profound audio experience, enhanced with a stereo downmix for capturing the documentary's heart.




Short film: The perfect downmix
A sound desing for a little short film with a mix 5.1 and stereo mix
Sound Redesing Ed edd and Eddie parody Cursed
Project in which 2 minutes and 41 seconds of the parody animation 'Ed, Edd, and Eddy' were sound-designed. Foley and voices were recorded, and mixing and mastering were done in the Pro Tools DAW.




Sound Redesing Castlevania
Project in which 6 minutes of the Castlevania animated work were sound-designed, Foley and voices were recorded, and mixing and mastering were done in Pro Tools DAW.
Sound Redesign: SPACE RACE
Explore "Astronaut," an experimental sound project that sonically enhances 1 minute of an animated short. My involvement spanned from pre-production to post-production, focusing on sound design, audio editing, and recording. Starting with just 3 sounds from a DVD player, I utilized EQ, mixing techniques, and more to craft the sound design. The immersive audio mix and mastering were performed in Reaper, transforming the animation with a unique auditory depth.




TV commercial EGO
Presenting the "EGO Commercial" project, where we brought to life a 1-minute commercial for EGO hair gel, along with a 30-second version. My responsibilities encompassed the entire sound production process, from Foley and voice recording to the final mix and mastering in Pro Tools. This project highlights my ability to adapt and innovate in commercial sound production, delivering both a full-length and a concise version that capture the essence of the EGO brand.
Sound Redesing Horror short film
A project in which 2 minutes and 11 seconds of a horror short film were sound-designed. Sound libraries were used for sound design, and mixing and mastering were done in the Reaper DAW.


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